Technical Artist & VR Developer
Technical Artist specializing in real-time graphics, VR development, and emerging rendering technologies. Based in Central Copenhagen, working at the intersection of art and engineering to push the boundaries of immersive experiences.
Kontakt: Simulacrumdk@gmail.com
I'm a Technical Artist specializing in VR development and real-time graphics, based in Copenhagen. My work focuses on bridging the gap between artistic vision and technical implementation, developing tools and pipelines that empower creative teams to build immersive virtual reality experiences.
With a deep passion for real-time rendering and interactive graphics, I explore cutting-edge technologies like 3D Gaussian Splatting, neural rendering, and novel approaches to dynamic lighting. I believe in sharing knowledge openly and contributing tools that help the broader community push the boundaries of what's possible in real-time graphics.
I've had the opportunity to work on diverse VR projects spanning training simulations, therapeutic applications, architectural visualization, and interactive storytelling—each presenting unique technical challenges that drive innovation.
Developing Unity-based tools for working with 3D Gaussian Splats—a revolutionary representation for photorealistic scene capture. My research includes editor plugins for splat manipulation and novel approaches to real-time relighting of splat-based scenes.
Creating immersive VR experiences with focus on performance optimization, visual fidelity, and user comfort. Working across the full stack from shader development to interaction design.
Building custom editor tools, shaders, and pipelines that accelerate production workflows. Passionate about democratizing complex graphics techniques through accessible tooling.
Visual tools for editing 3D Gaussian Splats in Unity. Selection, transformation, PLY import/export.
Real-time dynamic lighting for Gaussian Splats without surface normals.
Various VR experiences for training, therapy, and visualization.
Collection of optimized shaders for VR and real-time applications.
For inquiries about VR development, consulting, or collaboration opportunities, feel free to reach out via email or X.